Video Games, Harmless Entertainment or Brewing Addiction?
※ Big Deals PlayStation Vita – WiFi
- Revolutionary gaming experiences with dual analog sticks, front and rear cameras, front multi-touch display, multi-touch rear pad, GPS and new unit specific media flash-based storage
- Stunning multi-touch 5-inch organic light emitting display (OLED)
- The richest, deepest and most engaging handheld gaming lineup.
- Network connectivity via improved Wi-Fi capabilities (Wi-Fi and 3G connectivity available in an additional Vita model)
- Location based gaming allowing players to find and meet friends virtually for brand new experiences
Sony’s PlayStation Vita, previously codenamed “Next Generation Portable” (NGP), is the long-rumored successor to the PlayStation Portable hardware series. PS Vita retains the familiar general form of the PlayStation Portable hardware series while dramatically improving on virtually every aspect of its use with powerful and exciting new features including: dual touch pads at the front and rear, dual cameras at the front and rear, dual analog sticks, a 5-inch OLED screen, six-axis motion sensors and a three-axis electronic compass and exceptional built-in connectivity via Wi-Fi.* Taken together this makes for a handheld gaming device that truly signals the entry of handhelds into the world of Next-Gen gaming.
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Blur the Lines Between Entertainment and Reality.
PlayStation Vita is designed to blur the lines between interactive entertainment and reality in a variety of ways. Reaching beyond the capabilities of every handheld gaming console that has come before it, in this model of Vita players have access to a vast amount of content via improved Wi-Fi, allowing for maximum connectivity wherever you go. (An additional Vita model allows for Wi-Fi and always-on 3G connectivity**) Its 5-inch OLED front multi-touch display brings brilliant images to life and allows for a new touch driven navigational system, while the additional multi-touch pad on its back surface will allow users to interact with games and characters that they encounter within them with a simple movement of their fingertips. The real world and the game world are seamlessly merged with front and rear camera enabled augmented reality. Additionally, services created specifically for Vita will be available on PlayStation Network. These services are designed help users take their gameplay, as well as interaction with other gamers, to new levels.
Additional features include: dual analog stick controls, a 4 core CPU, system-specific flash card media support for game and media saves, mobile PlayStation trophy support, built-in three-axis gyroscope, three-axis accelerometer and functionality.
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Vita-specific PlayStation Network Functionality
Near
“Near” is a core PlayStation Vita feature composed of location-based services, that utilize PlayStation Network. Near, developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.
LiveArea and Activity Log
Every game title for PlayStation Vita will be provided with a space called “LiveArea” where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and third party developers and publishers through PlayStation Network. Additionally, Vita users will be able to view “Activity Log” which is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.
The Best in New and Classic Content
In addition to containing the best in new handheld gaming hardware technology, Sony’s PlayStation Vita provides users with the best in quality content. All your favorite game franchises are coming to Vita, including but not limited to Uncharted in Uncharted Golden Abyss, LittleBigPlanet, Hot Shots Golf, ModNation Racers, Wipeout and many more — including all new game launches — yet to be announced. Joining these new offerings, players will also have full wireless access to the PlayStation Store. Here, via Vita’s improved Wi-Fi capabilities owners can download new game add-ons, movies, comics and PS One classics ported over for handheld play. PlayStation Vita also features full backwards compatibility (via download) to all PSP games. Together this powerful merging of hardware and software is destined to create entertainment experiences unlike anything else available in the handheld gaming market.
Vita Features
- Multi-touch 5-inch organic light emitting display (OLED) as the front display
- Multi-touch pad on the rear of the device
- Dual analog sticks
- Two digital cameras (front and rear)
- Software titles on small, Vita-specific flash memory-based cards
- Three motion sensors, gyroscope, accelerometer and electronic compass
- Advanced and fast Wi-Fi connectivity
- Free PlayStation Network access, including trophy support and new Vita features “LiveArea” and “Near”
- Vita can play PSP titles, minis, PS one classics, video and comics from the PlayStation Store
Technical Specifications
- CPU – ARM Cortex-A9 core (4 core)
- GPU – SGX543MP4+
- External Dimensions – Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
- Touch Screen – 5-inches (16:9), 960 x 544, Approx. 16 million colors, OLED Multi touch screen (capacitive type)
- Rear Touch Pad – Multi-touch pad (capacitive type)
- Cameras – Front camera, rear camera
- Game Media/Storage – New Vita-specific dedicated flash-based game medium; dual slots, one for the new game medium, the other is for storage media to be utilized for personal content and download content
- Sound
- Built-in stereo speakers
- Built-in microphone
- Sensors – Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), three-axis electronic compass
- Location
- Built-in GPs
- Wi-Fi location service support
- Keys / Switches
- PS button
- Power button
- Directional buttons (Up/Down/Right/Left)
- Action buttons (Triangle, Circle, Cross, Square)
- Shoulder buttons (Right/Left)
- Right stick, Left stick
- START button, SELECT button
- Volume buttons (+/-)
- Wireless communications
- IEEE 802.11b/g/n (n = 1×1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode)
- Bluetooth 2.1+EDR (A2DP/AVRCP/HSP)
- Battery – Internal/embedded (not removable)
* Connectivity subject to Wi-Fi availability coverage limitations.
** 3G functionality and coverage requires purchase and activation of an additional AT&T data plan. Connectivity subject to 3G coverage limitations.
Sony’s PlayStation Vita, previously codenamed “Next Generation Portable”, is the successor to the PlayStation Portable hardware series. Vita retains the familiar general form of the PlayStation Portable hardware series while dramatically improving on virtually every aspect of its use with powerful and exciting new features including: dual touch pads at the front and rear, dual cameras at the front and rear, dual analog sticks, a 5-inch OLED screen, six-axis motion sensors and a three-axis electronic compass and exceptional built-in connectivity via Wi-Fi. Taken together this makes for a handheld gaming device that truly signals the entry of handhelds into the world of Next-Gen gaming.
My boy doesn’t want one video game or one video game console, he wants the Nintendo, the Sony and the Xbox and he wants all the games that go with it. He also wants access to the computer so that he can play games on the computer as well. It is as if he is plugged into these games all the time, at least he would like to be if allowed. Video games are big business, with over billion spent each year on video and computer games. This suggests that an awful lot of playing is going on. New releases of games are eagerly anticipated by players and many are willing to stand in line for a day or two to get hold of a new system or spend hours hunting down a new release. Unquestionably, video games are attractive toys, particularly to boys.
Undoubtedly, parents have been concerned for a long time about the consuming nature of video games. Hours spent in front of a screen, in the dark if possible “can’t be healthy” for a child. The encouragement to play or more traditional board game or to even go outside and play is something any boy of the electronic age has heard in response to his desire to play his electronic games. But is there any danger in video games? It is possible to overdo any activity, even good ones. One can sleep too much, exercise excessively and certainly we can eat too much hence it is without question possible to play video games in excess. But defining excess can be difficult. Clearly, three to four hours a day every day would be viewed as excessive by most, but what about three to four hours on the weekend? Should we count it only if they are played straight through or even if there are sizable chunks of time in between sessions? Is it excessive if there is no real demonstrative impact on the child and his behavior, attitudes and performance? There is also the variability within children to consider, some will be affected more easily by gaming than others.
There is growing evidence that video games can be both good and bad. Video games can teach certain skills such as cooperation, strategy and team building as well as some exposure to the technology that is ubiquitous in today’s world. The new Wii is showing some benefits in terms of physical activity and is being used by some physical therapists. Do a Google search on the benefits of video games and you will find reputable articles discussing the benefits of video games. But the dangers are there as well. It is beyond doubt and well documented that TV violence influences violence in children. While there is little research into the connection between video games and violence, can the link be weaker than it is in television viewing? A game in which your character engages in violence has to be as influential as TV. But the dangers seem to go beyond the potential influence these games may have on character.
Video Games, Harmless Entertainment or Brewing Addiction?
A recent study at Stanford University demonstrated that the brains of males responded to video game playing more than the brains of females, and that the increased brain activity was in the pleasure center of the brain. While the number of participants were small (less than 25), this type of research demonstrates that games do effect the brain. Other researchers are suggesting that games influence brain development for the negative and the too much time in front of a screen makes children more easily distracting and increases the difficulty they have in remaining still. The ever increasing diagnosis of disorders like Attention Deficit Hyperactivity Disorder may suggest that the number of hours in front of highly stimulating objects may be compromising our children’s ability to be attentive and to occupy themselves quietly. Computer and video games will only add to this problem. And there is the issue of video game addiction.
While the American Medical Association has decided that there is insufficient evidence to declare excessive video gaming an addiction, it is only because of a lack of sufficient research. There are many that believe in time, excessive video gaming will be a recognized disorder. There are clinics that are beginning to offer treatment for gaming addiction and there are support groups beginning to form to deal with the issue. Addiction seems to present itself most often with games associated with on line communities.
These games usually involve the development of characters. These characters can develop abilities and skills as well as accumulate weapons and other assets that are valuable in the game world. The development of these characters takes many hours to develop and make the game very engrossing. Combined with the possibility of interacting with others, these online games form a type of alternate world into which many escape. There have been recent stories of divorces, health problems, child neglects and even death associated with these games in particular. Is your child addicted? Ask yourself the following questions -
Does your child:
o play almost every day?
o often play for long periods (over 3-4 hours a time)?
o play for excitement?
o get restless and irritable if they can’t play?
o sacrifice social and sporting activities?
o play instead of doing their homework?
o Try to cut down their playing but can’t?
o Playing for increasing amounts of time?
o Thinking about gaming during other activities?
o Gaming to escape from real-life problems, anxiety, or depression?
o Lying to friends and family to conceal gaming?
o Feeling irritable when trying to cut down on gaming?
Answering yes to four or more of these questions suggests that there may be a problem. If there is a problem what can you do about it? Here are some resources to get your started on dealing with your loved one’s potential problem.
1. Tips for Getting Video Gaming Under Control
National Institute on Media and the Family
Taming the Video Game Tiger
2. Computer Addiction Services
McLean Hospital
115 Mill Street
Belmont, MA 02478
Phone: 617-855-2908
Call or write for a local referral
3. Center for Internet Addiction Recovery
(Go to:www.netaddiction.com)
Lists of resources and helps for a variety of online addictive behaviors
4. Talk to your family doctor about your concern.
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